#ifndef __MOBILE_H
#define __MOBILE_H

#define ROT_AMT 0.01

extern GLfloat normal [ SEGMENTS ][ 2 ];
extern GLuint shaderProg [ 2 ];
extern float light [ 3 ];
extern float camera[3];
extern float ambient[4];
extern float diffuse[4];
extern float specular[4];

void draw_plate(int node, float tot_rot);
void add_row();
void remove_row();
void print_plate(int node);
float clamp_360(float);

#endif
